Mr. Bill's Adventureland
ZORK NEMESIS
Fun Things To Try After Playing The Game
Thanks to Arthur for these contributions
- type HELLO SAILOR at any point in the game
- type CHLOE at any point in the game
- read all of the books in the library, especially "My Best Excesses" and "Interview With a Grue"
- at the underground mine, set the mine cart toward Air, Water, or Fire instead of Earth
- play all four horns at the entrance to the observatory
- visit all the different time periods in the gallery
- in the gallery, get the icicle, then go forward too far in time
- ask Venus for a hint in one of the other worlds
- in the Monastery, try opening the collection box and looking inside
- in the Monastery, put the zorkmid in twice to read the different fortunes for the Emotion Gods
- in the Monastery, try walking through the wall of fire without the shield
- in the Conservatory, try playing each of the records, forwards and backwards
- in the Conservatory, repeatedly knock on the door to the auditorium
- in the Conservatory, try looking at all of the play backdrops and reading all of the theater posters
- in Irondune, try all of the different torture devices in the torture chamber
- in Irondune, take out the Thaddeum and let it explode
- in Irondune, repeatedly try to open the doors leading outside
- in Irondune, send a radio message with the incorrect codes
- in Irondune, play all of the military simulations in Kaine's strategy room
- drink the potion the alchemists offer you
- try going anywhere but the central room in the Temple after the alchemists begin the ceremony
- let the alchemists finish their ceremony
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Copyright © March 2001
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