Mr. Bill's Adventureland Review
Reviewed by Mr. Bill & Lela
"He's big, he's bad, he's back," and he's even better! Released in 1991, this game, the 2nd in the now famous Monkey Island series, again stars our favorite pirate wannabe, Guybrush Threepwood. But oh boy, has he ever grown up in the year since the first game! No longer a little boy in short pants, now he's at least the size of an adolescent, has a ponytail, and his clothes come straight out of the 'Dress For Success' manual for pirates: fashionable white pirate shirt, jacket, and pants with a square-buckled belt, soft leather boots with turned down cuffs, and the obligatory sword held by a leather strap worn diagonally across his chest. We almost didn't recognize him!
But what we do recognize is the outstanding talent of the developers because this sequel, created in response to the overwhelming popularity of the first game, is not just some cookie-cutter-copy. Instead, they have not only improved many of the technical aspects of the game during that year, they have also created a whole new challenging adventure, including even more of the great 4th grade humor that we loved so much in the first game.
As the story begins, Guybrush is hanging precariously by a rope (by a thread?) over a pit. Elaine (Governor Elaine Marley, whom he has been unsuccessfully trying to impress ever since he met her in the first game) swings down to rescue him. But before she does, she demands to know how he got himself into this fix in the first place. So Guybrush tries to explain .....
Well it seems that it all began when he was sitting beside a campfire on Scabb Island, regaling the local pirates ad nauseum with his previous exploits until, desperate to change the subject, they asked him why he was here now. He tells them that he is here to charter a boat and go in search of the greatest pirate treasure of them all: the Big Whoop. He doesn't know exactly what the Big Whoop is, but he is sure that possession of it will finally gain him the validation from his peers that he so desperately craves, and maybe even love and respect from Elaine.
And so we're off again on another zany adventure full of old friends (like Mojo and Stan) and new ones (we like Wally!), an old enemy brought back from the dead (LeChuck), some grossly silly situations (a spitting contest?!), and the same irreverent humor that we loved in Monkey Island I. You can't die in these games, so make sure you try out all of the conversation topics: the comments and jokes are wicked!
As in Monkey Island I, it is a 2D, 3rd person, point and click game with older graphics, by today's standards, and subtitles instead of voice. But the interface is now even easier to use, with improved graphics and full screen animated cut-scenes. It is a long game and the puzzles are challenging but, as before, they have their own insane logic, and there is a map to jump between locations. And most important of all, it still has that unforgettable happy music, and it just keeps getting better and better (turn on your speakers and refresh to hear some now).
Add to all of that one of the most famous surprise endings in gaming history (and there are 2 ways of thinking about it) and you have a game that you certainly don't want to miss. He's a ghost-busting stud on a mission, and we love him!
Produced (1991) and published by LucasArts Entertainment.
Game was available on 3.5 inch discs and box included a hintbook.
Both Monkey Island 1 ( Secret of Monkey Island ) and Monkey Island 2: Lechuck's Revenge were available on a CD named Monkey Island Madness along with 5 other CDs ( The Dig; Full Throttle; Dark Forces; Afterlife; and a Super Sampler ) in The LucasArts Archives, Volume III.
Minimum System Requirements: PC Only!
3.5 Inch Disk Version: 286 10 MHz Processor; DOS; 640 K RAM; VGA, MCGA (256 Colors) Video Card; Supports SoundBlaster, Roland, AdLib and SoundMaster II Sound Cards; 1.4 MB 3.5 Inch Disk Drive; Hard Drive; Keyboard; Mouse or Joystick
CD-ROM Version: 386 10 MHz Processor; DOS / Windows 95; 640 KB RAM for DOS, 8 MB for Windows 95; 2X CD-ROM Drive; VGA, SVGA (256 Colors) Video Card; Supports 100% Compatible SoundBlaster Sound Card. Also Roland, AdLib and SoundMaster II Sound Cards; Hard Drive for saved games; Keyboard; Mouse or Joystick
Where To Buy This Game:
The best chance for finding this collection would be at used software places or auctions or trading sites. Our Places To Buy Games page may be able to assist you in finding a copy of this collection.
Walkthroughs or Hints: