
Introduction:
Knight's Quest III is a mediun length game in the style of the King's Quest series of games.
Knight's Quest III is the second Knight's Quest game, (Knight's Quest IV, which is a much shorter game, was issued before Knight's Quest III). There are no Knight's Quest I and II games.
Controls:
F1 = Switch between Althos (the King), Roberto & Frank.
Use telephone box to transfer items between the characters (click item on telephone box, then click item on character in selection window – the item will appear in that person’s inventory)
Menu: take cursor to top of screen, and menu will appear (action-icons, save, load, score, etc)
Left-click = cycle through action-icons (walk, look, talk, etc)
Right-click = walk to point you clicked on
Maximim 20 saved games (can write over them)
Walkthrough:
Note: Talk to everyone and examine everything, because if you use the walkthrough alone the story will not make good sense.
As Althos:
From where you start, head East. Pick up the fire extinguisher, and talk to the Guard there about renting out weapons. Head West, then North twice. Search the Gardener to find the Vodka. Head South twice, then West, then East. Talk to the fisherman, then give him the vodka. Head West, then South. Talk to the Well, withdraw some money, then deposit it again. Register for a credit card. Head North, then East then North. Using the Telephone Box, send the Pipe, the Fishing Pole and the Credit Card to Roberto and the Fire Extinguisher to Frank.
As Roberto:
From the start, head South then East over the Ridge. Look at the large Gate. Head North twice. Talk to the Guru about the Riddle. Head South Twice, then West. Talk to Billy the vizier (i.e. the dog) three times, about weapons and having someone taken care of. Head West, then North, then West. Pick up the grass, and combine it with the Pipe. Talk to Martin the old wizard, then give him the pipe. Use the credit card with the machine to West. Enter K-Mart, and buy the Baby Chow. Head South then East. Combine the Baby Chow with the Fishing Pole, and use it on the Water (to get the baby). Head West. Use the Telephone Box to send the Portrait and the Billy-Token to Althos, then send Billy’s Word and the Matches to Frank. Head West. Talk to Oronakron, then give him the Baby and in return get the key to the gate.
As Frank:
Enter the building to the East. Talk to King Mort, then exit the building and head North. Talk to Ypeope. Head South twice. Pick up the glinty thing and the Petrol. Head North and enter the shop to the West. Pick up the map on the wall, then give the ring to the Salesman. Exit the shop and head North. Give the map to Ypeope and go to Crackton. Pick up the Rope. Head North and try and talk to the man there. Give him Billy’s Word, he will then deal with the wizard. Enter the bar, and search the man inside to get the brain medication prescription. Enter the bathroom to get the syringe. Exit the bar and head North. After losing (the chess game) head South twice and talk to Ypeope. Go to the Sacred Island. Use the rope on the rock. Head West, then North. Combine the Fire Extinguisher with the Petrol and use the match to light it. Use the flamethrower on the Zombies, then pick up the remains. Head South twice and talk to Ypeope. Go to the Palace Island. Head South and enter the shop. Pick up the Portrait then give the remains to the Salesman. Exit and head North. Talk to Ypeope and to the Spiritual Island. Head West. Use the Telephone Box to send the Portrait to Althos and the spare change and prescription to Roberto.
As Althos:
From the telephone Box, head South then East. Give the token to the Guard. Head West, then North and give the Gun to Roberto. Head South, then West, then South twice, enter the Cave and head East. Step on the blue rock and watch the cutscene, after it ends, head East. Combine the two halves of the portrait and give it to the Bandit-King.
As Roberto:
From the Goblin, head East then North to the village. Enter K-Mart, buy the Butter and give the prescription to the Shopkeeper. Exit and enter H&M. Use the gun on the salesman there (to get the shirt). Head West, and send the Butter and brain medication to Frank. Head East three times, then North twice. Talk to the Guru to receive the answer to the riddle. Head South twice and use it (from inventory) on the Gate. Once inside, talk to the Blue Beast. Give him the shirt and continue on West. Use the Key on the door: "must wait for Frank & Althos".
As Frank:
From the Telephone Box, head South and talk to Ypeope. Return to Crackton. Combine the brain meds with the syringe and use it on yourself. Head North twice and beat George the Almighty. Head South twice and talk to Ypeope. Return to the Palace Island. Head South and enter the Palace. Give the butter to the King, then talk to him to complete the game.
For comments, corrections or suggestions for this walkthrough, send email to Mr. Bill
This walkthrough may NOT be distributed without the written permission of Mr. Bill