
NOTES:
If you want lots of details from a walkthrough, use this one, otherwise use the original anonymous one, but be aware that some items in the original walkthrough do not work at the point indicated.
The original walkthrough was an excellent walkthrough and included nearly every action needed, but had some items in non-logical order, and lacked important detail in some places. I have also added info re controls, weapons and cures, etc. The type in blue or red is what was added / amended / moved by Wendy.
Grateful credit is given to the members of Abandonia forum (www.abandonia.com) whose information (especially re weapons and cures) is also incorporated into this document.
Information:
Use Setup.exe to set up the sound for your PC (PC speaker, Adlib, or whatever works best on your PC).
Use DOSBox to run the game under Windows XP or Vista.
To run within DOSBox, type veil or veil.com
Hold Alt and press enter to toggle to full-screen or back again.
F9 = toggle sound on / off (useful when sound gets too repetitive)
The story The Forge of the Evil Heart (32 pages) preceding the Prophecy is in the game manual (incidentally, you can see other stories by the author, Scot Noel, at www.scienceandfantasyfiction.com).Game Controls:
Walk = arrow keys or left mouse button (hold mouse button down and click, or drag in desired direction). To move easily in mazes etc, place the cursor on the floor in front of your character and drag in the direction you wish to go (or else use the arrow keys on your keyboard). To go through a gap in the wall, place your cursor on the other side of the wall (often a black area) and drag in the direction you wish to walk.
Talk = cursor on character and click left mouse button (click on underlined word to pursue topic. Click "Bye" or type "Bye" at input-line to end conversation). Left click on an item for a description of the item or to "attach" it to your cursor.
Pick up / take = place cursor on an item and click right mouse button (item will go into inventory). Note: If your inventory is full, any item you try to take, buy or are given is dropped where you are standing, so watch out for this. You cannot take / pick up an item if you are not close enough ( "nothing to take" ).
In an early stage of the game (in Dierdre’s bedroom), you are given a choice of combat difficulty level (easy etc).
Press V for description of game version and details
M = object magnify mode (toggles on / off)
To sell something in the herb shop in the village, talk to the owner, and choose topic to sell, then type name of item (e.g. herb) that you want to sell.
If you type the name of a topic that is currently not in scope, there is no reaction from the game.
Walkthrough:
See at end of walkthrough for information re weapons and cures, the full prophecy "in one piece", etc..
Ok, the solve will work this way: I shall try to deal with each heading in the prophecy which you will receive from Kirill, in the house where you start off.
Also, make sure to talk to the people in the bar often. They will reveal new locations. Also, always keep a lot of silver pieces around. You can earn money by selling herbs and by finding coins. As well, I have found no apparent advantages to killing creatures, rather then avoiding them. However, some must be killed ( werewolf, skeletons in the fortress, zombie Andrei ). Vampires can be killed with holy water, and some creatures can only be harmed by a torch or a rowan staff. The gypsy Carmen at the gypsy camp, can heal your wounds.
Collect at least a couple of each kind of plant / herb you encounter, to cure ailments or to sell for silver coins. Garlic has a special purpose, see later.
In the intro, your plane was crashed by an evil force, and you wake up in a house. Speak to Dierdre, Kirill’s daughter. She tells you to go speak to her father Kirill. As you leave the room, you are asked to select the desired difficulty level for combat (e.g. easy etc). Go to Kirill. A little later in the game when you get the Prophecy, you will see the following first two lines:
" From the ever dark sky shall he descend in a bird of steel "
" Salvation for those who have been unrightously damned "
The above two parts of the prophecy become automatically fulfilled as you speak to Kirill. He will quest you for a carpenter's hammer from Eduard in The Village. Click Bye to terminate the conversation.
Go to the entrance hall. Ask Kirill’s servant, Ivan for "COINS" ...he will give you a pouch with 6 silver pieces. (i.e. when the "Bye" option comes up in the conversation, type in "Coins" at the line-cursor below it).
" He shall deny the part he is destined to play "
" Until he find the bloodied tool most foul "
Go around The Village, talk to the people. Talk to the group of 3 people in the Severed Head Tavern’s bar (lady sitting, man sitting, man leaning on bar), re Eduard’s body and all the blood in the library. These 3 people play a key role throughout the game, giving you new info. Make sure you go to the apothecary (herb shop) and talk to the herb lady (apothecary). Buy the FENNEL SEEDS for 1 silver coin. You will need them. Go to the "Severed Head" tavern, and talk to the barkeeper about wine, goblet and light. Ask the barkeep for the "LIGHT". He says you need a pipe before he will give you a light. Go to the shed between the store and apothecary, pick up the prybar. Go to the store and talk to the man, ask for a " LAMP " and he will offer you an oil lamp. Buy it. (Also you will later need to buy "TOBACCO" and "NAILS"). Go upstairs and talk to the woman and then to her daughter who is dying of madness ( they therefore need a cure for madness ).
Go to the house at bottom left of screen, and talk to the candlemaker (he sells candles) and also talk to his son. His son is a friend of Natalia, the dying girl.
Go to the ruined house at the edge of the town. Find the trail of blood. Push the bookcase, where the bloody trail ends, to the left ( by clicking on the right-hand "man" icon in the small box in the control panel ). Go through the secret door, get the bloody hammer and the 2 coins, and go back through the doorway and pick up the torn shirt fragment from the floor by the blood trail. Always pick up coins whenever you see them. You will need them later at different times.
Return to Kirill. Talk to him about "hammer". He will tell you some things, and the two prophecy parts will become solved. He will also give you the prophecy and will give you pages from a book. BEFORE saying "Bye", ask Kirill for "PIPE". He gives you a coffer, containing the pipe. Read the Prophecy scroll and read the pages you were given ( place book/pages in hand in control panel, then click on "read" action-box ). As each part of the prophecy becomes fulfilled, it becomes red then is greyed out on the prophecy-scroll in your control panel. The pages refer to "The Forge of the Evil Heart", which is the prequel-story included in the manual.
Go to Dierdre’s bedroom and talk to Dierdre again about everything, and especially about her father's fine wine in the wine cellar. She will give you a ribbon. You will need it later!
" He must free a man cursed for curiosity's sake "
Go to the bar. Talk to the people again, about Boris the farmer, his wife, and his farm. This brings it onto the map which you now receive in the control panel. Talk to the minstrel / violinist who has appeared in the bar, about his violin. Talk to the barkeeper who will now give you the light (match), seeing that you have a pipe.
Use the map and venture to the farmer. The farmer will tell you about his barn and about the crash site (they will now appear on the map). Talk to the farmer’s wife about her cooking (yeuch!), and she will also mention the barn. Go to the barn, and get the pitchfork (a useful weapon).
Go back to the bar. Talk to the people there, they will tell you about the monastery. Use your map to get there. Talk to the monk at the altar, especially about his services, and about the Cup that was stolen.
Go to the crashsite. Kill the wolves with pitchfork, knife or bare hands, etc. Take the two cowberry plants. Talk to the tree on the right (i.e. go down then diagonally up / right) then use match on the oil lamp (hold match in one hand and oil lamp in the other hand then click on "lighted match" action-icon). Throw the oil lamp at the tree (click the correct hand’s throw-icon to throw with). Pick up the ashes.
Go to the Monastery and go downstairs. In one of the cells you will find Pius. Talk to him. He has been cursed with a magic quill. Ask him about "QUILL". He will give it to you, and he will become un-cursed. Go to the cell at the end of the corridor and take the mace, a very useful weapon.
Go back to the bar. Talk to the sitting people there, you will learn about Gypsies and Eduard’s package. Go to the gypsies. Talk to the fortune teller gypsy Maria, especially about " EDUARD ". She will give you a key (Eduard’s key). Talk to the other gypsies. Carmen is a healer ( very useful!!! ) and can make potions, including a cure for madness ( note the ingredients ). Talk to the gypsy-man, who is a carver of wood.
Go back to the town and into the derelict house ( Eduard’s house ), use the key on Eduard's locked door and go to his basement. Take the coins. Push the narrow bookcase to the right (use right-hand side small man-icon, or arrow-key). Explore the catacombs. You will come around the long way into the wine cellar of Kirill. Get the fine wine and the wine cellar key, and take the coins.
Go to the bar. Talk to the bar tender (now you are carrying the fine wine) about his goblet, and take his cup. Go to the monastery. Ask the monk about resurrection, he will perform the rite, and raise the tree-guy from his ashes. Talk to the tree-guy. He will tell you about where your plane has been taken.
Go to the swamp. Get the gun, rope and lighter. Take the machete (a useful weapon) and the knapsack (for carrying more inventory items). Stand in front of the big black hole by the dead tree to left of swamp. Use the rope by the dead tree. (Click rope onto hand of character in control panel, then click on "hand-with-rope" action icon). Walk towards rope dangling from tree. Climb down into the hole. Explore it, pick up at least 1 mushroom. Get out again by walking against the SW wall where you dropped in from the rope.
" A youth in madness he shall willingly heal "
Go back to the The Village, to the Candle-maker's son. Talk to him about "NATALIA" and then "LOCK" or "LOCKS". He will give you a lock of Natalia's hair. Go to the bar, and talk to the people. They will tell you about the silversmith and magistrate and the location of The Other Village.
Go to The Other Village, talk to the people there, especially the grandma and her son in the NE part of the town. Ask the son about "BETONY" and he will tell you where to find it. Also, buy the talisman from him. He tells you about the witch at the Crossroads which now appeared on the map. Don't forget to ask him about all the sons. He will thus tell you the location of the Dark Forest and of the Lake Shore (and island in the lake). Talk to the silversmith to learn what he can do. Go to the small cottage and talk to the lady re the girl in the chair who is in a trance. Take the shovel, between the small cottage and the southerly cottage.
Go to the gravedigger in the grey house with skulls outside the entrance, and talk to him to learn about the Book of Souls and to learn the location of the graveyard. Go to the graveyard, get the blue/purple betony leaves (in the NW side).
Go to The Village and into the tavern. Talk to the people. They will tell you that a werewolf got the minstrel, then go upstairs, find the body, and pick up the pouch containing coins and a key, and pick up the violin.
Go to the catacombs. Use the key in on the locked door in the catacombs. Get the smiling jar and the signet ring from the area behind the locked door. You can also find the torch if desired (a useful weapon).
Go to the Gypsy camp. Ask the healer gypsy to make a potion. Give the potion to the mother of the dying girl (upstairs of the store). The mother will give you a pin. Talk to mother, and to the revived girl about her dead father in the graveyard who will help you. Go to The other Village.
" Dispel one dead but forced to serve "
" The hanged man's grief he must unveil "
Talk to the Magistrate about everything, especially murderer, proof, werewolf. Go to the gravedigger’s house, pick up the parsley and the shovel from the garden behind the gravedigger's house. Pick up the empty fine-wine bottle, and the torn shirt from his bedroom.
Go to The Village, ask the apothecary (herb-shop lady) about "PARSLEY". Go back to The Other Village, talk to the magistrate. (You must be carrying the 3 pieces of evidence (torn fabric from Eduard’s house, empty wine bottle, parsley), and also the torn grave-digger’s shirt). The gravedigger will be hanged. { If it did not work, ensure you did talk to the herb shop lady re parsley only grown by murderers }.
Go to the room behind where the gravedigger was standing. Go downstairs. Get the Book of Souls. Read it. Go to the crossroads. Talk to the green ghost that's there. You will get a key to the library beneath the monastery and be told of the book in the library, 'The Etheric Rites' that the witch wants. Go to the witches house (to left of crossroads) and talk to her about everything. Go to the monastery. Use the key on the door in the basement. Get the Book of Etheric Rites. Read it.
Go to The Other Village. Talk to the silversmith. Talk to him about everything (but do NOT talk to him yet about "craft a small sword from silver" ( it costs 15 silver coins ). Ask him about "BELL". Pay 8 silver coins to have the silver bell made. Go to The Village, buy a candle from the candle-maker. Go to the monastery. Get the candle blessed.
Go to the Cemetary. Talk to the weird green ghost (Natalia’s father). He will tell you about a Hedge Maze, and give you the attic key. Use the shovel where you are already standing, pick up the iron spike and the pouch of coins. Go in front of the mausoleum (in the graveyard) so that the red ghost will pop up. Use the ribbon on the bell. Light the blessed candle with the lighter. Use the spike on the bell. The red ghost should disappear. Do not enter the mausoleum yet.
" 7 lost souls have favours to ask "
" Once appeased he shall be allowed to pass "
" He shall find and slay the hound that haunts the night "
" Claiming a purse of silver to serve his needs "
Go to the Dark Forest. Collect some motherwort as you travel here. Take the first left, and then as far south as possible, pick up the ivory horn that's lying beside a skeleton. Get back to the main path. Go up and take the first right and down. Go right as far as possible then go up. You must be wearing your talisman, otherwise the banshee (a blue moving circle) will kill you. Go north from the banshee, and enter the cottage. Pick up the hunting cap.
Go to the crossroads, talk to the witch again. Talk about horn to get the witch to carve the runes into the horn. Go to the lakeshore. Use the horn. Talk to the dead ferryman. Go to the island. Pick up the ornamental dagger plus 2 coins. Get out of there (via the ferryman).
Go to The Village and into the shop, buy tobacco. Go to the Hedge Maze. This is LOOOONG and boring. You must find 6 cloves of garlic within the hedge maze. Also, make your way to the north east of the maze. You will find the mansion. Talk to the guy in the mansion, give him the tobacco. He will give you a holy symbol (a cross) and will tell you info re vampires. Go to the top of his house, and use the attic key to find a rapier.
Go to The Other Village, into the small cottage, and say "ANDREI" to the girl in the trance. She will tell you about Kirill’s son Andrei, a zombie. Go to the silversmith and get him to forge a silver sword ( sell herbs/plants to herb shop lady in The Village if you do not have enough coins ). Go to The Village, go to Kirill, and ask him about "ANDREI". He will give you the key to a room, and will also tell you that Dierdre was kidnapped by Kairn and taken to his Fortress. Go upstairs, use the key, and kill the zombie with the silver sword. Get the diamond.
Make sure you are carrying the pistol (from The Swamp). Go to The Other Village and talk to the silversmith about plating "BULLETS". He will silver plate them for you. Go to the farmhouse, and talk to the farmer's wife about food and then "WEREWOLF". Quickly use your gun to kill the werewolf.
Go to The Other Village, go to the magistrate, and claim your reward ( a bag containing silver coins and an old coin ). You will need the old coin from the bag. Make sure you are carrying rapier, old coin, quill, hunting cap, violin, dagger, diamond and signet ring. Go to the cemetary. Enter the mausoleum. Make your way to the North of it. Talk to the seven souls ( you should have all the items for them, as listed). They will blow a hole in the wall if you talk to them all and then to the centre ghost. Get the magic box and the sack from the room beyond the hole. The sack contains 2 coins, 2 full elixirs and 2 strength potions.
" A hidden place he must pry from one quite mad "
" And speak to evil incarnate the darklord's bane "
Go to The Village. Buy a candle. Go to the bar talk to the people there. They will tell you about Crazy Frank, about Mathias upstairs, and a tooth. Go upstairs to room near stairs and there should be a guy Mathias standing in front of a mirror in one of the rooms. Talk to him completely, especially re Crazy Frank’s hut and revenge, buy his tooth.
Go to the fortune teller gypsy Maria. Ask her about "NEEDS". She will make a voodoo doll for you. Go to Crazy Frank's hut. Hold the voodoo doll in one hand and the gold pin from the dying girl's mother in the other hand. Talk to Crazy Frank. He will tell you about a cave.
Go to the Monastery and ask the monk at the altar to bless your silver sword (to use against ghosts in Kairn’s Fortress ( you can not do this after going into the Cave due to being cursed while there ).
Go to The Cave (bottom of brown bit jutting out from left side of map). Explore it. Use the prybar by the locked door. Enter. Talk to the book, the Agrippa. Notice that your portrait’s eyes have turned gold, it is the Agrippa’s brimstone curse ( no-one will talk to you now ).
Go to the Kairn's fortress. Kill the undead ( skeletons ) in the front ( using the mace ), get the gold key from a killed-skeleton’s body. Open the gatehouse, it will unlock the gate. Go to the NW door (in the corner). Push the bookcase in the corridor. Go through secret door. Go down stairs. Push the bookcase again ( you should notice that your holy symbol is glowing now ). Go through secret door. Go to the basement. You will find the coffin, and a key. Captured Kirill's daughter Dierdre will talk to you. Get the key.
Explore the fortress to find a book upstairs in a library ( Dismissals of Evil Vol III ) to dispel the curse of Agrippa ( the book ). Read it to dispel the curse. Now go to the Mansion, to the library there, and pick up a book "The Book of Temporal Incantations", which is used to cure Aging ( you will need it ). Go back to the cave, and free Agrippa. You will learn Kairn's real name ( which changes every time you play the game, so write it down ). Read the book, Dismissals of Evil Vol III, to dispel the curse of Agrippa again.
Go to The Village. Go to the apothecary (herb seller). Talk to her about "GARLIC". Get the Necklace ( you must be carrying 6 cloves of garlic from the Hedge Maze ). Go talk to Kirill. Talk to Ivan again, ask him about "HAMMER". Go to the general dealers shop and buy nails. Go to the monastery. Buy a bottle of holy water. Ask the monk at the altar to bless your silver sword (to later use on ghosts in Kairn’s Fortress). Make sure you are carrying the hammer and the nails, the garlic necklace, the holy water, a mushroom, and Kairn’s magic box, plus the mace ( weapon for skeletons ) and the blessed silver sword ( weapon for ghosts ). Go to Kairn's fortress.
" He shall turn aside the vampire's charms "
" And stand strong against claw and fang "
" Then he must make his own most holy attack "
" And the imprisoned light must he set free "
" A true name must be spoken for evil's power to wane "
" He cannot falter not even once for it means his death "
" If he denies the darklord's his place of rest "
" The veil of darkness shall be lifted "
" And the evil reign of terror shall at last come to an end "
Go to the basement where the coffin is. Use the hammer and the nails. Hold the hammer in one hand and the nails in the other, use the hammer. This will nail the coffin shut.
Go back to room with red fountain and ring of 6 statues. Go through door in top of eastern wall in this room, this takes you to the foot of the NE tower.
Go up to just before the top of the NE tower, and kill the ( second ) ghost, then stand next to the stairs ready to go up. Wear the garlic necklace. Put holy water in one hand ready to use. Put mushroom in other hand. Make sure the magic box is accessible in inventory ( not in a sack ). Stand at foot of stairs facing stairs, ready to go up. Eat a mushroom. Everything goes black. Go forward ( to ascend the stairs you were facing ), walk forward slightly again, then automatically talk to Kairn. He is a black shape. Face him. Throw holy water on him then use the magic box. Talk to him and say his true name. Go to the coffin again and talk to him.
Weapons & Cures:
What weapons to use:
How to cure ailments:
Consult the herbalist/apothecary in the herb shop in The Village, to find out the usage of these plants:
You inflict less damage on enemies when you are weakened
Carmen at the gypsy camp will heal wounds anytime you ask her to do so (talk re wounds).
Where to find weapons:
Other Items:
The Prophecy:
As each part of the prophecy becomes fulfilled, it is greyed out on the prophecy-scroll in your control panel.
" From the ever dark sky shall he descend in a bird of steel "
" Salvation for those who have been unrightously damned "
" He shall deny the part he is destined to play "
" Until he find the bloodied tool most foul "
" He must free a man cursed for curiosity's sake "
" Dispel one dead but forced to serve "
" A youth in madness he shall willingly heal "
" The hanged man's grief he must unveil "
" 7 lost souls have favours to ask "
" Once appeased he shall be allowed to pass "
" He shall find and slay the hound that haunts the night "
" Claiming a purse of silver to serve his needs "
" A hidden place he must pry from one quite mad "
" And speak to evil incarnate the darklord's bane "
" He shall turn aside the vampire's charms "
" And stand strong against claw and fang "
" Then he must make his own most holy attack "
" And the imprisoned light must he set free "
" A true name must be spoken for evil's power to wane "
" He cannot falter not even once for it means his death "
" If he denies the darklord's his place of rest "
" The veil of darkness shall be lifted "
" And the evil reign of terror shall at last come to an end "
For comments, corrections or suggestions for this walkthrough, send email to Mr. Bill
This walkthrough may NOT be distributed without the written permission of Mr. Bill
Portions Copyrighted © 2000 by Event Horizon Software